The remainder of this chapter discusses compatibility with older versions of Xconq, and additional information resources.
Chapter 2, "Playing Xconq" is the player's guide. It describes the general concepts shared by all the Xconq games, as well as the operation of each user interface.
Chapter 3, "Designing Games with Xconq" is a designer's guide for building and modifying Xconq game designs, using both Game Design Language (GDL) and online editing tools.
Chapter 4, "Reference Manual" is the complete definition of GDL. It includes the syntax and semantics of all parts of the language.
Chapter 5, "Hacking Xconq" describes the general architecture of Xconq, and how to extend the basic program. This chapter also includes a rationale for the major design decisions, and some ideas for future development.